CHARACTER
DESIGN
For each game the characters are one major factor that
must be given a lot of attention. People tend to put themselves into
the characters shoes making them more attached to the game. So as we
are about to create a game we need to think carefully about our
characters development. Character design mostly consists from 2 major
things. The appearance and the personality of the character.
Appearance is what makes you like what you see, and personality is
what determines how the player will see the character and how much
he/she 'll come to taking a liking on the character or not. So I
'll be talking about these things , and how I think we should
implement them in our game.
Let's start from the character's appearance . First
thing that comes to a human's eyes after seeing a certain figure is
the silhouette. The uniquely identified silhouette , is what
determines how easily can the games character's can be recognized
with just a glance or not. So firstly what we have to aim, is a
simple graphic shape , with an instantly recognizable silhouette. The
next thing , that makes a character recognizable is the face. So we
should also implement distinguishable features, that will carve the
character's face into the players mind, like a big mustache, extreme
hair or whatever, but this is a technique that should be carefully
implemented since it can backfire. The reason is that although the
face is really important through its distinguishable characteristics,
is also what delivers emotions through facial expressions. The main
feature of the face that delivers emotions more clearly are the eyes.
So , if you overdo some characteristics , it will draw the player's
attention from the eyes thus making it difficult to pass on emotions.
In example a really big nose will result to that, or even if you
overdo it with the eyes to make the character cuter by making them
much bigger than you should, will result into detracting emotion and
lose out of their cuteness, which was your main goal. Now as for the
general design, the design should be as clean as possible , with more
graceful lines, with a clean read on the eyes than a complex design.
What I mean is, even though it might seem cooler for your character
to have a lot of gear and stuff, actually , that will result in
taking several seconds for a player to understand and distinguish
each part on the character , thus making it more tiring. So we should
keep the character's design and lines as clean and distinguishable
as possible.
Now, as for the character's personality, firstly we
have to decide the main features. Is he/she gonna be young/old,
happy/ sully , confident / timid. Well in our case its obvious that
the first choices of the previous is more suitable, but there are
many more personality characteristics that we should decide on. Also
the way that we should deliver these characteristics is by setting up
situations which they will allow the character to prove these things
, and deliver them to the player. Setting up situations can create
particular emotions for the player towards the character. Also the
environment is quite important for that , since we need to transport
the player into an emotionally imaginary environment through images,
sounds and music, to enroll with the game and create a certain bond
towards the character. Also the subject and the goal of the main hero
, is crucial to the players emotions as well, as it what defines the
game , and gives the game a reasoning.
My opinion about the design of our character is that
although our game will be a 2D design and will be using sprites,
delivering emotions by facial expressions is not possible. So the
character emotion's cannot be delivered throughout the game ,so we
will implement intro video's and etc and setting up situations as
mentioned above , which will be helpful towards that goal. Also we
have to have in mind that we want to have 2 characters a boy and a
girl, so we should be aware of that the situations should satisfy
both genres. Now about the design , in a girls perspective it should
be cuter , as for the boys it should be more hero-like in my opinion.
Girls like princess-like characters that are beautiful, desirable and
gentle hearted, unlike boys who like the hero to be strong, cool and
confident. Also girls prefer light colours as pink, purple and etc,
as for boys prefer intense colours as red,blue etc. So having these
things in mind and implementing them as we should, I am pretty
positive that the result will be quite satisfying to us as well as
the kids that will be playing this game.
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