As we approach the holidays our
team is working on the game and its various components. After solving the
problem we had with the collisions we now focus our attention to a different
kind of problem; how to make the game work with the Microsoft Kinect.
The official blog of the course CSC 391 - Digital Game Design at European University Cyprus. Join us in the journey to creating a fully working game per semester!
Thursday, November 29, 2012
Friday, November 23, 2012
A bunch of issues solved
It has been a while since the last update and since then
everyone’s been working really hard into making this something great. These
past 2 weeks were filled with excitements, disappointments, relief and in the
end that inevitable feeling of accomplishment that we’ve achieved something
great. One day we solve a problem that seemed impossible to solve, the next day
something new comes up that needs fixing. These kinds of ups and downs
continued throughout the week although our persistence and dedication to the
project made us push even more and not give up. After 1 week of insane research
and coding we finally have our first prototype ready to play.
Saturday, November 10, 2012
Character, map and music design
Well into week 6 our team is making progress in the creation of 2 maps one
that will be used in the stage were our character will be on foot and one that
will be used when our character is flying. tIDE engine is extremely helpful and
straight forward.
Friday, November 2, 2012
Overview of the UDK research and the final decision regarding the game's
development kit
UDK (Unreal Development
Kit):
UDK is the ideal graphic engine for designing 3d games,
using numerous features that make the engine more about designing the game and less
about programming it (Unreal Kismet,
Unreal Cascade and Unreal Matinee).
Also add-ons like the Bink Video Codec,
the SpeedTree Foliage Editor and the FaceFX Facial Animation make the engine
more capable with less effort. Although these awesome features are truly
brilliant there is one major draw-back... the learning curve. UDK is the best
open source game engine today and arguably one of the best overall game
engines, but it takes time to learn and understand how some major features
work. It’s only when you get to know the engine that it becomes creative and
unbeatable. Unfortunately considering our deadline that was given to us a month
ago (Deadline: January 2013) we do not have the luxury to spent time on
learning the UDK.
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