As we approach the holidays our
team is working on the game and its various components. After solving the
problem we had with the collisions we now focus our attention to a different
kind of problem; how to make the game work with the Microsoft Kinect.
We analyze and learn how the Kinect
framework works. We try to see how Kinect implements the motion capture and
depth so we can figure out a way to map them to our game. While this is an all
new experience for us we hope that we will have the game ready and fully
working with Kinect by the end of the semester. Even though Kinect provides us
with a number of functions and methods of how we can implement and map movement
to our game, it’s the depth factor that worries us. Kinect uses a grayscale
coloring for presenting depth perception and even though it can be pretty
accurate, after a certain point the accuracy gets lost. We need to find a way to
bypass this problem and create or modify Kinect’s depth sensor so we can use it
more accurately.
In the more artistic matters our
members are perfecting the map designs and we also have a first character draft
that we can use in our game. The character consists of 3 still photos that are
going to be interchangeable so the character will appear to be moving. Farseer
physics engine hopefully will provide us with the right documentation in order
to create a dynamic character. Farseer uses wheels, motors and joints to
provide movement and we have to utilize them in order to make our character
move smoothly over the map’s surface.
The Farseer demo we used uses a cube that acts as a wheel and a second
duplicate of that cube that remains still and moves along with the rotating
cube. The rotating cube will be our movement but in our case it has to be
hidden, while the still picture will be replaced by our sprites. Simple sprite
replacement didn’t work, as the character displayed some unusual behavior.
While we successfully replaced the cube with our character, our character was
hovering above the ground instead of touching it. This is a problem that we
will have to solve as well as how the animation will occur.
In the music department the main
theme of the game is ready as well as potential background music for the space
or sea level. The theme music has a retro feel to it. It is inspired from the
music of final fantasy and also lord of the rings in order to provide a theme
which is keen on the ears, cheerful and accompanies the game’s attitude. More tracks
are in the making for the remaining levels as well as sound effects for the
events that will occur in the game.
In these final days before the
holidays our work is keep getting harder and harder. We need to solve any
problems we have and also finish the game on time and make it such the children
that the game is made for will be able to benefit from it. Maps, characters,
music, and gameplay are all under development and hopefully we will have
something that is tangible and playable with the Kinect befor Christmas.
No comments:
Post a Comment